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sequential equilibrium : ウィキペディア英語版
sequential equilibrium

Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. A sequential equilibrium specifies not only a strategy for each
of the players but also a belief for each of the players. A belief gives, for each information set of the game belonging to the player, a probability distribution on the nodes in the information set. A profile of strategies and beliefs is called an assessment for the game.
Informally speaking, an assessment is a perfect Bayesian equilibrium if its strategies are sensible given its beliefs and its beliefs are confirmed on the outcome path given by its strategies. The definition of sequential equilibrium further requires that there be arbitrarily small perturbations of beliefs and associated strategies with the same property.
== Consistent assessments ==

The formal definition of a strategy being sensible given a belief is straigh­tforward; the strategy should simply maximize expected payoff in every information set. It is also straigh­tforward to define what a sensible belief should be for those information sets that are reached with positive probability given the strategies; the beliefs should be the conditional probability distribution on the nodes of the information set, given that it is reached. This entails the application of Bayes' rule.
It is far from straigh­tforward to define what a sensible belief should be for those information sets that are reached with probability zero, given the strategies. Indeed, this is the main conceptual contribution of Kreps and Wilson. Their consistency requirement is the following: The assessment should be a limit point of a sequence of totally mixed strategy profiles and associated sensible beliefs, in the above straigh­tforward sense.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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